Maths 1: Ultimate Pattern Recognition Guide π―
IMPORTANT
Purpose: This is your complete map of every question pattern in Maths 1. Organized by difficulty hierarchy, showing all variations, traps, and quick recognition strategies.
How to Use:
- Pattern Families: Related questions are grouped together
- Level 1 β 2 β 3: Basic β Intermediate β Advanced
- Spot it Fast: Keywords to identify pattern during exam
- Traps: Common mistakes to avoid
π Pattern Hierarchy Overview
| Week | Pattern Families | Total Patterns |
|---|---|---|
| 1: Sets & Relations | Set Operations, Relations (RST), Domain | 9 |
| 2: Coordinate Geometry | Lines, Optimization, Shapes | 8 |
| 3: Quadratics | Vertex/Optimization, Intersections | 7 |
| 4: Polynomials | Construction, Analysis, Remainder | 6 |
| 5: Functions | Composition, Inverse, Properties | 8 |
| 6: Logarithms | Equations, Inequalities, Change of Base | 9 |
| 7: Sequences & Limits | AP/GP, Series, Limits | 7 |
| 8: Derivatives | Basic Rules, Chain Rule, Optimization | 8 |
Week 1: Sets & Relations
Pattern Family 1.1: Set Operations (Cardinality Problems)
π’ Level 1: Two-Set Inclusion-Exclusion
Spot it Fast: βbothβ, βneitherβ, βonly Aβ, βonly Bβ
Core Formula:
Mental Algorithm:
- Draw Venn diagram (2 circles)
- Fill intersection first
- Use formula for union
- Neither = Total - Union
Example: 100 people. 60 like Football, 50 like Cricket, 20 like both. Find neither.
- Neither =
All Variations:
- Find βneitherβ: Total - Union
- Find βonly Aβ:
- Find βat least oneβ: Union
- Find βexactly oneβ:
Common Traps:
- β Forgetting to subtract intersection when calculating union
- β Confusing βbothβ (intersection) with βeitherβ (union)
- β Not checking if numbers add up to total
π‘ Level 2: Three-Set Inclusion-Exclusion
Spot it Fast: Three categories (A, B, C) with intersections
Core Formula:
Mental Algorithm:
- Add all three sets
- Subtract all pair-wise intersections
- Add back triple intersection
- Neither = Total - Union
Mnemonic: βAdd singles, Subtract pairs, Add tripleβ
Common Traps:
- β Missing the term
- β Sign errors (remember: subtract pairs, add triple)
π΄ Level 3: Complement & βAt Leastβ Logic
Spot it Fast: βat least oneβ, βat least twoβ, βall threeβ
Mental Algorithm:
- At least one: Use union formula
- At least two:
- All three:
- Exactly two: (At least two) - (All three)
Power Move: Use complement!
- βAt least oneβ = Total - βNoneβ
- βAt least twoβ = Total - βNoneβ - βExactly oneβ
Pattern Family 1.2: Relations (Checking RST Properties)
π’ Level 1: Reflexivity
Spot it Fast: βIs every element related to itself?β
Formal Definition: for all
Mental Algorithm:
- Check if ALL diagonal pairs are present
- Missing even ONE diagonal pair β Not reflexive
Example: ,
- β Reflexive (all diagonals present)
Common Traps:
- β Reflexive on SUBSET: If is defined on subset , only check elements in
π‘ Level 2: Symmetry
Spot it Fast: βIf , is ?β
Mental Algorithm:
- For EACH pair where
- Check if reverse pair exists
- Missing even ONE reverse β Not symmetric
Example:
- exists but missing
- β Not symmetric
Common Traps:
- β Confusing with antisymmetry (if AND , then )
π΄ Level 3: Transitivity
Spot it Fast: βIf and , then ?β
Mental Algorithm:
- Find all βchainsβ:
- Check if βshortcutβ exists
- Missing even ONE shortcut β Not transitive
Proof Strategy (for defined relations):
- Assume: and
- Use definition: Express what these mean
- Prove: Show follows
Example:
- Assume: even, even
- Sum: (sum of evens is even)
- β Transitive
Common Traps:
- β Not checking ALL possible chains
- β Giving specific example instead of general proof
Pattern Family 1.3: Domain of Functions
π’ Level 1: Single Constraint
Spot it Fast: ONE restriction (denominator OR square root)
Types:
- Denominator β 0:
- Square root β₯ 0:
- Log > 0:
Example:
- Domain: β
π‘ Level 2: Multiple Constraints (Intersection)
Spot it Fast: MULTIPLE restrictions (AND logic)
Mental Algorithm:
- List ALL constraints separately
- Find intersection (overlap) of valid regions
Example:
- Constraint 1: β
- Constraint 2:
- Intersection:
Common Traps:
- β Taking UNION instead of INTERSECTION
π΄ Level 3: Fraction Under Square Root (Sign Analysis)
Spot it Fast:
Critical Insight: Fraction positive if BOTH same sign
Mental Algorithm:
- Case 1 (+/+): AND
- Case 2 (-/-): AND
- Union of both cases
Example:
- Case 1: AND β β
- Case 2: AND β β
- Domain:
Common Traps:
- β Forgetting Case 2 (both negative)
- β Using for denominator (should be strict )
Week 2: Coordinate Geometry
Pattern Family 2.1: Lines (Equations & Slopes)
π’ Level 1: Slope from Two Points
Spot it Fast: Given two points, find slope
Formula:
Special Cases:
- Horizontal line:
- Vertical line:
π‘ Level 2: Equation from Point & Slope
Spot it Fast: βLine through with slope β
Point-Slope Form:
Example: Line through with slope
π΄ Level 3: Intersection of Two Lines
Spot it Fast: βWhere do lines meet?β
Mental Algorithm:
- Equate: Set equations equal
- Solve for one variable
- Find other variable: Plug back
Example: and
- Intersection:
Special Cases:
- Parallel lines: No solution (same slope, different intercept)
- Coincident lines: Infinite solutions (same line)
Pattern Family 2.2: Optimization (Shortest Paths)
π’ Level 1: Distance Formula
Spot it Fast: Distance between two points
Formula:
π‘ Level 2: Perpendicular Distance (Point to Line)
Spot it Fast: βShortest distance from point to lineβ
Formula: For line and point :
Example: Distance from to
π΄ Level 3: Reflection Principle (Minimize Sum)
Spot it Fast: βFind point on line/axis such that is minimumβ
Core Insight: Reflect one point, draw straight line
Mental Algorithm:
- Reflect point across the line to get
- Line : This is the shortest path
- Intersection: Where meets the line is optimal
Example: Minimize , , , on x-axis
- Reflect across x-axis:
- Line : Slope
- Equation:
- x-intercept (set ):
Pattern Family 2.3: Shapes (Parallelograms, Triangles)
π’ Level 1: Midpoint Formula
Spot it Fast: βFind midpoint of segmentβ
Formula:
π‘ Level 2: Parallelogram Fourth Vertex
Spot it Fast: βThree vertices given, find fourthβ
Key Insight: Diagonals bisect each other
Mental Algorithm:
- Identify which diagonal connects which points
- Midpoint of one diagonal = Midpoint of other
- Solve for unknown vertex
Shortcut Formula: If vertices are , fourth vertex :
Example: , ,
Common Traps:
- β Three possible answers depending on which points are adjacent!
π΄ Level 3: Area of Triangle (Coordinate Method)
Spot it Fast: Three vertices, find area
Formula: For vertices :
Alternative (if vertices form simple shape):
- Use base Γ height formula
- Break into simpler shapes
Week 3: Quadratic Functions
Pattern Family 3.1: Vertex & Optimization
π’ Level 1: Find Vertex
Spot it Fast: , find max/min
Vertex Formula:
- x-coordinate:
- y-coordinate: Plug back into equation
Type of Extremum:
- : Parabola opens up β Minimum at vertex
- : Parabola opens down β Maximum at vertex
Example:
- Vertex: (Maximum)
π‘ Level 2: Optimization with Linear Constraint
Spot it Fast: βMaximize subject to β
Mental Algorithm:
- Express one variable:
- Substitute:
- Find vertex of resulting quadratic
Example: Maximize subject to
- Vertex: ,
- Max:
Common Patterns:
- Max product with fixed sum β Both equal
- Min sum with fixed product β Both equal
π΄ Level 3: Perimeter/Area Problems
Spot it Fast: βRectangle with perimeter/area constraintβ
Mental Algorithm:
- Setup equations: ,
- Eliminate variable using constraint
- Optimize using vertex
Key Insight: For fixed perimeter, max area is square!
Example: Perimeter = 40, maximize area
- Vertex: ,
- Max area:
Pattern Family 3.2: Roots & Discriminant
π’ Level 1: Number of Real Roots
Spot it Fast: , how many real solutions?
Discriminant:
- : 2 distinct real roots
- : 1 repeated real root
- : 0 real roots (2 complex)
π‘ Level 2: Sum & Product of Roots
Spot it Fast: Find sum/product without solving
Vietaβs Formulas: For :
- Sum:
- Product:
Example:
- Sum:
- Product:
- Roots: (check: , )
π΄ Level 3: Common Roots Problem
Spot it Fast: βFind such that two equations share a rootβ
Mental Algorithm:
- Solve the simpler equation
- Substitute each root into other equation
- Solve for
Example: and share root
- Solve: or
- Try :
- Verify : β
Pattern Family 3.3: Intersections
π’ Level 1: Line-Parabola
Spot it Fast: Where does line meet parabola?
Mental Algorithm:
- Equate:
- Rearrange:
- Solve quadratic
Number of intersections: Use discriminant
- 2 points: Line crosses parabola
- 1 point: Line is tangent
- 0 points: Line misses parabola
π‘ Level 2: Parabola-Parabola
Spot it Fast: Two parabolas intersecting
Mental Algorithm:
- Equate:
- Simplify:
- Solve
Example: and
- Points: and
Week 4: Polynomials
Pattern Family 4.1: Construction from Roots
π’ Level 1: Basic Construction
Spot it Fast: βPolynomial with roots β
Template:
Example: Roots 1, 2, 3
π‘ Level 2: Construction with Point Constraint
Spot it Fast: ββ¦passing through point β
Mental Algorithm:
- Template:
- Plug in point:
- Solve for
Example: Roots 1, 2, 3 passing through
π΄ Level 3: Construct with Additional Constraints
Spot it Fast: Multiple conditions (roots + derivative at point)
Complexity: Need calculus to verify derivative constraint
Pattern Family 4.2: Remainder Theorem
π’ Level 1: Remainder when Divided by
Spot it Fast: βRemainder of β
Theorem: Remainder =
Example: Remainder of divided by
π‘ Level 2: Factor Theorem
Spot it Fast: βIs a factor of ?β
Theorem: is factor
Use Case: Check if polynomial is divisible
π΄ Level 3: Remainder when Divided by Quadratic
Spot it Fast: βRemainder when divided by β
Mental Algorithm:
- Remainder is linear:
- Use: and
- Solve system for
Pattern Family 4.3: Analysis (Turning Points, Intervals)
π’ Level 1: Degree and Turning Points
Spot it Fast: βHow many turning points can it have?β
Rule: Degree β at most turning points
Example: Cubic (degree 3) β at most 2 turning points
π‘ Level 2: Increasing/Decreasing Intervals
Spot it Fast: βWhere is increasing?β
Mental Algorithm:
- Derivative:
- Critical points: Solve
- Test intervals: Sign of in each region
Example:
- Critical:
- Test : (Increasing)
- Test : (Decreasing)
- Test : (Increasing)
- Result: Increasing on
π΄ Level 3: Asymptotic Behavior
Spot it Fast: βAs , which term dominates?β
Rule: Highest degree term dominates
Example:
- As : dominates
- Behavior:
Week 5: Functions
Pattern Family 5.1: Composition & Domain
π’ Level 1: Function Composition
Spot it Fast: or
Mental Algorithm:
- Inside-out: Evaluate first
- Substitute: Plug result into
Example: ,
π‘ Level 2: Domain of Composite
Spot it Fast: βFind domain of β
Mental Algorithm:
- Inner domain: must be in domain of
- Range constraint: must be in domain of
- Intersection: Both conditions
Example: ,
- Domain of : All
- Need: β β
- Domain of :
π΄ Level 3: Multiple Compositions
Spot it Fast:
Mental Algorithm: Work inside-out, check domain at each step
Pattern Family 5.2: Inverse Functions
π’ Level 1: Find Inverse
Spot it Fast: βFind β
Mental Algorithm:
- Replace:
- Swap:
- Solve for
- Result:
Example:
π‘ Level 2: Inverse with Restriction
Spot it Fast: βInverse of for β
Key: Restriction affects which branch to choose
Example: for
- Complete square:
- Since , , take positive
π΄ Level 3: Verify Injectivity/Surjectivity
Spot it Fast: βIs bijective?β
One-to-One (Injective):
- Algebraic: If then
- Calculus: always OR always
Onto (Surjectivity):
- Range = Codomain
Pattern Family 5.3: Even/Odd Functions
π’ Level 1: Test for Even/Odd
Spot it Fast: βIs even or odd?β
Definitions:
- Even: (symmetric about y-axis)
- Odd: (symmetric about origin)
Mental Algorithm:
- Calculate
- Compare with and
Example:
- Even
π‘ Level 2: Properties
Spot it Fast: βSum/product of even/odd functionsβ
Rules:
- Even + Even = Even
- Odd + Odd = Odd
- Even Γ Even = Even
- Odd Γ Odd = Even
- Even Γ Odd = Odd
π΄ Level 3: Decomposition
Spot it Fast: βExpress as sum of even and odd partsβ
Formula:
Week 6: Logarithms
Pattern Family 6.1: Solving Log Equations
π’ Level 1: Single Log
Spot it Fast:
Method: Exponentiate both sides
π‘ Level 2: Combine Logs
Spot it Fast:
Mental Algorithm:
- Combine:
- Exponentiate:
- Solve
Example:
- Check domain:
- Answer:
π΄ Level 3: Hidden Domain Constraints
Spot it Fast: Solution fails domain check
Example:
- Combined:
- β or
- Check: fails ( of negative)
- Answer:
Common Traps:
- β Not checking if solutions satisfy domain
Pattern Family 6.2: Log Inequalities
π’ Level 1: Same Base (Base > 1)
Spot it Fast: where
Rule: Inequality preserves
π‘ Level 2: Base Between 0 and 1
Spot it Fast:
CRITICAL: Inequality flips
Example:
- Flip:
- β
- Domain: β
- Intersection:
π΄ Level 3: Change of Base
Spot it Fast: Different bases in same inequality
Formula:
Pattern Family 6.3: Exponential Equations
π’ Level 1: Isolate Exponential
Spot it Fast:
Mental Algorithm:
- Log both sides:
- Power down:
- Solve:
π‘ Level 2: Same Base
Spot it Fast:
Mental Algorithm: Equate exponents
π΄ Level 3: Substitution (Exponential Quadratic)
Spot it Fast:
Mental Algorithm:
- Substitute: Let
- Recognize:
- Quadratic:
- Solve: β or
- Back-substitute: β OR β
Week 7: Sequences & Limits
Pattern Family 7.1: AP & GP
π’ Level 1: nth Term
Spot it Fast: βFind 10th termβ
Formulas:
- AP:
- GP:
π‘ Level 2: Sum of Terms
Spot it Fast: βFind sum of first 20 termsβ
Formulas:
- AP: or
- GP: (if )
π΄ Level 3: Mixed AP/GP Problems
Spot it Fast: βNumbers in AP, after transformation form GPβ
Example: Three numbers in AP, sum = 15. Add 1, 4, 19 respectively β GP
- AP terms:
- Sum: β
- After adding:
- GP condition:
- β Numbers: 2, 5, 8
Pattern Family 7.2: Infinite Series
π’ Level 1: Infinite GP Sum
Spot it Fast:
Condition:
Formula:
Example:
- ,
π‘ Level 2: Recurring Decimals
Spot it Fast: Convert to fraction
Mental Algorithm: Express as GP sum
Example:
Pattern Family 7.3: Limits
π’ Level 1: Rational Function Limits (at Infinity)
Spot it Fast:
Mental Algorithm: Compare degrees
- Same degree: Ratio of leading coefficients
- Top higher:
- Bottom higher:
Example:
π‘ Level 2: Indeterminate Form
Spot it Fast: Direct substitution gives
Techniques:
- Factor and cancel
- Rationalize
- LβHΓ΄pitalβs Rule (if learned)
Example:
- Factor:
- Limit:
π΄ Level 3: Rationalization
Spot it Fast: Square root in denominator causing
Example:
- Multiply by
- Denominator:
- Numerator:
- Cancel:
- Plug :
Week 8: Derivatives
Pattern Family 8.1: Basic Differentiation
π’ Level 1: Power Rule
Spot it Fast:
Rule:
Example:
π‘ Level 2: Sum/Difference Rule
Spot it Fast: Polynomial
Mental Algorithm: Differentiate each term
Example:
π΄ Level 3: Product/Quotient Rule
Spot it Fast: Multiplication/division of functions
Product Rule: Quotient Rule:
Pattern Family 8.2: Chain Rule
π’ Level 1: Simple Composition
Spot it Fast:
Mental Algorithm:
- Outer:
- Inner:
- Multiply:
Example:
π‘ Level 2: Nested Functions
Spot it Fast:
Mental Algorithm:
Example:
- Outer:
- Inner:
- Result:
π΄ Level 3: Multiple Layers
Spot it Fast:
Mental Algorithm: Work outside-in
- Layer 1: Power β
- Layer 2: Sine β
- Layer 3: Inside β
- Result:
Pattern Family 8.3: Applications
π’ Level 1: Tangent Line
Spot it Fast: βEquation of tangent at β
Mental Algorithm:
- Point:
- Slope:
- Line:
π‘ Level 2: Horizontal Tangent
Spot it Fast: βWhere is tangent horizontal?β
Mental Algorithm:
- Condition:
- Solve for
Example:
- Points: and
π΄ Level 3: Optimization
Spot it Fast: βMaximize/minimizeβ
Mental Algorithm:
- Function: Express what you want to optimize
- Derivative:
- Critical points:
- Verify: Second derivative test OR endpoints
Example: Box from 12Γ12 sheet, cut squares of side
- Volume:
- Factor:
- or
- gives (min)
- gives (max)
π― Quick Reference: Pattern Recognition Cheat Sheet
Week 1: Sets & Relations
- βbothβ, βneitherβ β Inclusion-Exclusion
- Check RST β Systematically test R, S, T
- Domain with β Sign analysis (both +/+ OR both -/-)
Week 2: Coordinate Geometry
- βminimize β β Reflection principle
- Three parallelogram vertices β Midpoint formula or
Week 3: Quadratics
- βmaximize/minimizeβ β Vertex formula
- βcommon rootβ β Solve simpler, substitute into other
Week 4: Polynomials
- βremainder when divided byβ β Remainder theorem
- βincreasing/decreasingβ β Find , test intervals
Week 5: Functions
- βdomain of β β Inner domain AND range constraint
- βfind inverseβ β Swap and solve
Week 6: Logarithms
- Base β FLIP inequality
- β Substitute
Week 7: Sequences & Limits
- Infinite GP β , use
- β Factor OR rationalize
Week 8: Derivatives
- Chain rule β Outside-in: deriv of outer Γ deriv of inner
- Optimization β , check endpoints
π Cross-Reference to Weekly Notes
Each pattern links to detailed examples in weekly notes:
- Week 1: Maths1_Week1_Sets_Relations.md
- Week 2: Maths1_Week2_Coordinate_Geometry.md
- Week 3: Maths1_Week3_Quadratic_Functions.md
- Week 4: Maths1_Week4_Polynomials.md
- Week 5: Maths1_Week5_Functions.md
- Week 6: Maths1_Week6_Logarithms.md
- Week 7: Maths1_Week7_Sequences_Limits.md
- Week 8: Maths1_Week8_Derivatives.md
End of Maths 1 Ultimate Pattern Guide β
How to Use This Guide
- Learn the Pattern Hierarchy: Start with Level 1 (Basic) β Level 2 (Intermediate) β Level 3 (Advanced)
- Pattern Families: Related patterns are grouped together
- Quick Recognition: Use the βSpot it Fastβ section to identify patterns during exams
- Trap Awareness: Each pattern lists common mistakes
Week 1: Sets & Relations
Pattern Family 1: Set Operations (Finding Missing Pieces)
Level 1: Direct Inclusion-Exclusion
Spot it Fast: Keywords βbothβ, βneitherβ, βat least oneβ Pattern: Given two sets with overlap, find missing counts.
Mental Algorithm:
- Union:
- Neither:
Example: 50 people. 30 like A, 25 like B, 10 like both. Find neither.
- Neither =
Common Traps:
- β Forgetting to subtract the intersection
- β Confusing βbothβ with βeitherβ
Level 2: Three-Set Inclusion-Exclusion
Spot it Fast: Three sets (A, B, C) with various intersections
Mental Algorithm:
Common Traps:
- β Missing the triple intersection term
- β Sign errors (subtract pairs, add triple)
Level 3: Complement with Multiple Conditions
Spot it Fast: βAt leastβ, βExactlyβ, combined with βnotβ
Mental Algorithm:
- Find βTotal - Noneβ
- Use complement:
Pattern Family 2: Relations (RST Properties)
Level 1: Reflexivity Check
Spot it Fast: βIs every element related to itself?β
Mental Algorithm:
- Check if for all
Common Traps:
- β Reflexive on subset vs full set
Level 2: Symmetry Check
Spot it Fast: βIf , then ?β
Mental Algorithm:
- For each pair , check if exists
Common Traps:
- β Confusing with antisymmetry
Level 3: Transitivity Proof
Spot it Fast: βIf and , then ?β
Mental Algorithm:
- Assume and
- Use relation definition to prove
Example:
- even, even
- Sum: (even)
- β Transitive
Pattern Family 3: Domain of Functions
Level 1: Single Constraint (Denominator or Square Root)
Spot it Fast: One restriction (denominator β 0 OR inside β β₯ 0)
Mental Algorithm:
- Denominator: Set
- Square Root: Set
Example:
- Domain:
Level 2: Multiple Constraints (AND Logic)
Spot it Fast: Multiple restrictions that must ALL be satisfied
Mental Algorithm:
- List all constraints
- Find intersection of valid regions
Example:
- Constraint 1:
- Constraint 2:
- Domain:
Common Traps:
- β Taking union instead of intersection
Level 3: Fraction Under Square Root (Sign Analysis)
Spot it Fast:
Mental Algorithm:
- means BOTH positive OR BOTH negative
- Case 1: AND
- Case 2: AND
- Union of both cases
Example:
- Case 1: AND β
- Case 2: AND β
- Domain:
Common Traps:
- β Forgetting the βBOTH negativeβ case
Week 2: Coordinate Geometry
Pattern Family 1: Lines (Equations & Intersections)
Level 1: Slope-Intercept Form
Spot it Fast: Given slope and y-intercept
Mental Algorithm:
Level 2: Point-Slope Form
Spot it Fast: Given point and slope
Mental Algorithm:
Level 3: Intersection of Two Lines
Spot it Fast: βFind where lines meetβ
Mental Algorithm:
- Equate: Set equal from both equations
- Solve for x
- Find y: Plug into either equation
Example: and
- Intersection:
Pattern Family 2: Optimization (Shortest Path)
Level 1: Direct Distance
Spot it Fast: Distance between two points
Mental Algorithm:
Level 2: Perpendicular Distance (Point to Line)
Spot it Fast: βShortest distance from point to lineβ
Mental Algorithm:
Example: Distance from to line
Level 3: Reflection Principle (Minimize Sum)
Spot it Fast: βFind point on line such that is minimumβ
Mental Algorithm:
- Reflect one point across the line
- Draw straight line from reflected point to other point
- Intersection with the line is the optimal point
Example: Minimize where , , on x-axis
- Reflect across x-axis:
- Line : Find x-intercept
- Slope:
- Eq:
- Set :
Common Traps:
- β Trying to minimize algebraically without reflection
Week 3: Quadratic Functions
Pattern Family 1: Vertex & Optimization
Level 1: Standard Form to Vertex
Spot it Fast: , find max/min
Mental Algorithm:
- Vertex x-coordinate:
- Plug in to find y-coordinate
Example:
- Vertex: (Maximum)
Common Traps:
- β Forgetting to check if (min) or (max)
Level 2: Optimization with Constraints
Spot it Fast: βMaximize/minimize subject to constraintβ
Mental Algorithm:
- Express one variable in terms of the other using constraint
- Substitute into function
- Find vertex of resulting quadratic
Example: Maximize subject to
- Vertex: ,
- Max Area:
Level 3: Constrained Optimization (Perimeter/Area Problems)
Spot it Fast: βMaximize area given fixed perimeterβ or vice versa
Mental Algorithm:
- Setup equations: Area and Perimeter
- Eliminate one variable
- Maximize/minimize using vertex formula
Example: Rectangle perimeter 40. Maximize area.
- Vertex: ,
- Max Area: (Square!)
Common Traps:
- β Not recognizing that max area for fixed perimeter is always a square
Pattern Family 2: Intersections & Solutions
Level 1: Line-Parabola Intersection
Spot it Fast: Find where line meets parabola
Mental Algorithm:
- Equate:
- Solve quadratic
- Find y-values
Level 2: Parabola-Parabola Intersection
Spot it Fast: Two parabolas intersecting
Mental Algorithm:
- Equate:
- Simplify:
- Check discriminant for number of solutions
Level 3: Common Roots Condition
Spot it Fast: βFind such that two equations have a common rootβ
Mental Algorithm:
- Solve the simpler equation
- Substitute each root into the other equation
- Solve for
Example: and have common root
- Solve:
- Roots:
- Try :
- Verify with : Same result
Week 4: Polynomials
Pattern Family 1: Construction & Factorization
Level 1: Construct from Roots
Spot it Fast: βPolynomial with roots β
Mental Algorithm:
Level 2: Construct with Additional Constraint
Spot it Fast: βPolynomial with roots β¦ passing through point β
Mental Algorithm:
- Template:
- Plug in point:
- Solve for
Level 3: Remainder Theorem Applications
Spot it Fast: βRemainder when divided by β
Mental Algorithm:
- is the remainder
Advanced: βRemainder when divided by β
- Remainder is linear:
- Use and to find
Pattern Family 2: Analysis (Turning Points, Intervals)
Level 1: Number of Turning Points
Spot it Fast: βHow many peaks/valleys?β
Mental Algorithm:
- Degree polynomial has at most turning points
Level 2: Increasing/Decreasing Intervals
Spot it Fast: βWhere is increasing?β
Mental Algorithm:
- Find derivative:
- Critical points: Solve
- Test intervals: Pick test points between critical points
Example:
- Critical:
- Test : (Increasing)
- Test : (Decreasing)
- Test : (Increasing)
Common Traps:
- β Not including critical points in the final intervals
[Continues for Weeks 5-8β¦]